Commit graph

21 commits

Author SHA1 Message Date
Leonardo de Moura
f401f8b46e
fix: universe meta-variable support in grind (#11099)
This PR improves the support for universe-metavariables in `grind`.

Closes #11086
2025-11-06 03:38:59 +00:00
Leonardo de Moura
b1d4c9b9d5
feat: grind "silent" have (#10919)
This PR implements the `have <ident>? : <prop>` tactic for the `grind`
interactive mode. The proposition is proved using the default `grind`
search strategy. This tactic is also useful for inspecting or querying
the current `grind` state.
2025-10-23 02:36:49 +00:00
Leonardo de Moura
baacf86e7f
feat: improve done tactic in grind interactive mode (#10858)
This PR improves the `done` tactic in `grind` interactive mode. It now
displays the `grind` state diagnostics for all unsolved subgoals.
2025-10-21 00:25:40 +00:00
Leonardo de Moura
135e7e7bd3
fix: instance tactic generation at finish? (#10846)
This PR fixes a few issues on `instance only [...]` tactic generation at
`finish?`.
2025-10-20 03:10:38 +00:00
Leonardo de Moura
823671f744
feat: set_option tactic in grind interactive mode (#10843)
This PR implements the `set_option` tactic in `grind` interactive mode.
2025-10-20 00:44:59 +00:00
Leonardo de Moura
681724a8cf
feat: generate instantiate only [...] at finish? (#10841)
This PR improves the `grind` tactic generated by the `instantiate`
action in tracing mode. It also updates the syntax for the `instantiate`
tactic, making it similar to `simp`. For example:

* `instantiate only [thm1, thm2]` instantiates only theorems `thm1` and
`thm2`.
* `instantiate [thm1, thm2]` instantiates theorems marked with the
`@[grind]` attribute **and** theorems `thm1` and `thm2`.

The action produces `instantiate only [...]` tactics. Example:

```lean
/--
info: Try this:
  [apply] ⏎
    instantiate only [= Array.getElem_set]
    instantiate only [= Array.getElem_set]
-/
#guard_msgs in
example (as bs cs : Array α) (v₁ v₂ : α)
        (i₁ i₂ j : Nat)
        (h₁ : i₁ < as.size)
        (h₂ : bs = as.set i₁ v₁)
        (h₃ : i₂ < bs.size)
        (h₄ : cs = bs.set i₂ v₂)
        (h₅ : i₁ ≠ j ∧ i₂ ≠ j)
        (h₆ : j < cs.size)
        (h₇ : j < as.size) :
    cs[j] = as[j] := by
  grind => finish?
```

Recall that `finish?` replays generated tactics before suggesting them.

The `instantiate` action inspects the generated proof term to decide
which theorems to include as parameters in the `instantiate only [...]`
tactic. However, in some cases, a theorem contributes only by adding a
term to the state. In such cases, the generated tactic cannot be fully
replayed, and the action uses
`instantiate approx [<thms instantiated>]` to indicate which parts of
the tactic script are approximate. The `approx` is just a hint for
users.
2025-10-19 23:35:27 +00:00
Leonardo de Moura
c76411d6c5
feat: compact notation for inspecting grind state (#10828)
This PR implements a compact notation for inspecting the `grind` state
in interactive mode. Within a `grind` tactic block, each tactic may
optionally have a suffix of the form `| filter?`.

Examples:

```lean
instantiate | gen > 0  -- Displays terms in the `grind` state after executing `instantiate` with generation greater than zero
```

```lean
instantiate |  -- Displays the `grind` state after executing `instantiate`
```

Remark: If the user places the cursor one space before `|`, the state
*before* executing `instantiate` is displayed.
This PR removes the code that was silently displaying the `grind` state
after each tactic step, as it was too noisy.
It also updates the notation for the `first` combinator in the `grind`
tactic mode to avoid conflicts with the new syntax.
2025-10-17 19:54:23 +00:00
Leonardo de Moura
78ab60d045
feat: cases? tactic for grind interactive mode (#10824)
This PR implements the `cases?` tactic for the `grind` interactive mode.
It provides a convenient way to select anchors. Users can filter the
candidates using the filter language. Examples:

<img width="1454" height="399" alt="image"
src="https://github.com/user-attachments/assets/fc370c2e-97f9-4d68-93a6-f0ebf33499f8"
/>

<img width="1447" height="166" alt="image"
src="https://github.com/user-attachments/assets/6c9c3707-79f7-4c63-8007-8d0aaedecc45"
/>
2025-10-17 15:44:19 +00:00
Leonardo de Moura
746206c5e6
feat: hover information for grind anchors (#10779)
This PR implements hover information for `grind` anchors. Anchors are
stable hash codes for referencing terms in the grind state. The anchors
will be used when auto generating tactic scripts. The hover display the
following information:

1- In the `instantiate` tactic, it displays the type of the theorem
being instantiated.
<img width="952" height="125" alt="image"
src="https://github.com/user-attachments/assets/be949b87-cf9b-4f75-abe0-17751295de93"
/>

2- In the `cases` tactic, the hover information depends on the kind of
case-split.
  a) Proposition
<img width="1019" height="125" alt="image"
src="https://github.com/user-attachments/assets/253e2927-f18e-49ab-a8fc-2144657406d8"
/>

b) A hypotheses. In this case, you can opt to replace the anchor with
the hypothesis' name if it is accessible.
<img width="1019" height="178" alt="image"
src="https://github.com/user-attachments/assets/858b3751-4ef9-492d-a42f-c0743753a7de"
/>

c) A term. The hover displays just the type, by `grind` logs a silent
information with additional information
  
<img width="1376" height="148" alt="image"
src="https://github.com/user-attachments/assets/30078ca4-a886-49d9-912e-866f3567b0da"
/>
2025-10-15 02:43:11 +00:00
Leonardo de Moura
88141a0a49
feat: hygiene for grind interactive mode (#10778)
This PR ensures that `grind` interactive mode is hygienic. It also adds
tactics for renaming inaccessible names: `rename_i h_1 ... h_n` and
`next h_1 ... h_n => ..`, and `expose_names` for automatically generated
tactic scripts. The PR also adds helper functions for implementing
case-split actions.
2025-10-15 01:27:51 +00:00
Leonardo de Moura
14ff08db6f
feat: repeat tactical for grind interactive mode (#10748)
This PR implements the `repeat` tactical for the `grind` interactive
mode.
2025-10-12 22:05:58 +00:00
Leonardo de Moura
4f7d3bb692
feat: instantiate tactic parameters (#10746)
This PR implements parameters for the `instantiate` tactic in the
`grind` interactive mode. Users can now select both global and local
theorems. Local theorems are selected using anchors. It also adds the
`show_thms` tactic for displaying local theorems. Example:

```lean
example (as bs cs : Array α) (v₁ v₂ : α)
        (i₁ i₂ j : Nat)
        (h₁ : i₁ < as.size)
        (h₂ : bs = as.set i₁ v₁)
        (h₃ : i₂ < bs.size)
        (h₃ : cs = bs.set i₂ v₂)
        (h₄ : i₁ ≠ j ∧ i₂ ≠ j)
        (h₅ : j < cs.size)
        (h₆ : j < as.size)
        : cs[j] = as[j] := by
  grind =>
    instantiate = Array.getElem_set
    instantiate Array.getElem_set
```
2025-10-11 21:35:21 +00:00
Leonardo de Moura
2a8c03109a
feat: improve ac, linarith, lia, and ring in grind interactive mode (#10740)
This PR improves the tactics `ac`, `linarith`, `lia`, `ring` tactics in
`grind` interactive mode. They now fail if no progress has been made.
They also generate an info message with counterexample/basis if the goal
was not closed.
2025-10-10 21:04:26 +00:00
Leonardo de Moura
07f8ab533c
feat: add tactics to grind interactive mode (#10737)
This PR adds the tactics `linarith`, `ac`, `fail`, `first`, `try`,
`fail_if_success`, and `admit` to `grind` interactive mode.
2025-10-10 20:24:07 +00:00
Leonardo de Moura
3bab621364
feat: add grind interactive mode tactics (#10731)
This PR adds the following tactics to the `grind` interactive mode:
- `focus <grind_tac_seq>`
- `next => <grind_tac_seq>`
- `any_goals <grind_tac_seq>`
- `all_goals <grind_tac_seq>`
- `grind_tac <;> grind_tac`
- `cases <anchor>`
- `tactic => <tac_seq>`

Example:
```lean
def g (as : List Nat) :=
  match as with
  | []      => 1
  | [_]     => 2
  | _::_::_ => 3

example : g bs = 1 → g as ≠ 0 := by
  grind [g.eq_def] =>
    instantiate
    cases #ec88
    next => instantiate
    next => finish
    tactic =>
      rw [h_2] at h_1
      simp [g] at h_1
```
2025-10-10 01:17:37 +00:00
Leonardo de Moura
98a6fa1ac7
feat: improve grind anchors computation (#10715)
This PR improves anchor stability (aka stable hash codes) used to
reference terms in a `grind` goal.
2025-10-08 17:44:55 +00:00
Leonardo de Moura
4e7a2b2371
feat: anchors for referencing terms in the grind state (#10709)
This PR implements *anchors* (also known as stable hash codes) for
referencing terms occurring in a `grind` goal. It also introduces the
commands `show_splits` and `show_state`. The former displays the anchors
for candidate case splits in the current `grind` goal.
2025-10-08 02:51:21 +00:00
Leonardo de Moura
b00d1f933f
feat: make finish fail when the goal is not closed (#10707)
This PR ensures the `finish` tactic in `grind` interactive mode fails
and reports diagnostics when goal is not closed.
2025-10-07 20:34:19 +00:00
Leonardo de Moura
5ba0f8b885
feat: have tactic for grind interactive mode (#10706)
This PR adds the `have` tactic for the `grind` interactive mode.
Example:
```lean
example {a b c d e : Nat}
    : a > 0 → b > 0 → 2*c + e <= 2 → e = d + 1 → a*b + 2 > 2*c + d := by
  grind =>
    have : a*b > 0 := Nat.mul_pos h h_1
    lia
```
2025-10-07 20:06:16 +00:00
Leonardo de Moura
b13f7e25ec
feat: add show_* and instantiate grind tactics (#10690)
This PR adds the `instantiate`, `show_true`, `show_false`,
`show_asserted`, and `show_eqcs` tactics for the `grind` interactive
mode. The `show` tactic take an optional "filter" and are used to probe
the `grind` state. Example:
```lean
example (as bs cs : Array α) (v₁ v₂ : α)
        (i₁ i₂ j : Nat)
        (h₁ : i₁ < as.size)
        (h₂ : bs = as.set i₁ v₁)
        (h₃ : i₂ < bs.size)
        (h₃ : cs = bs.set i₂ v₂)
        (h₄ : i₁ ≠ j ∧ i₂ ≠ j)
        (h₅ : j < cs.size)
        (h₆ : j < as.size)
        : cs[j] = as[j] := by
  grind =>
    instantiate
    -- Display asserted facts with `generation > 0`
    show_asserted gen > 0
    -- Display propositions known to be `True`, containing `j`, and `generation > 0`
    show_true j && gen > 0
    -- Display equivalence classes with terms that contain `as` or `bs`
    show_eqcs as || bs
    instantiate
```

This PR also fixes a bug in the `grind` interactive mode initialization
procedure.
2025-10-07 03:36:22 +00:00
Leonardo de Moura
fbfb0757ca
feat: grind interactive mode basic tactics (#10677)
This PR implements the basic tactics for the new `grind` interactive
mode. While many additional `grind` tactics will be added later, the
foundational framework is already operational. The following `grind`
tactics are currently implemented: `skip`, `done`, `finish`, `lia`, and
`ring`.
This PR also removes the notion of `grind` fallback procedure since it
is subsumed by the new framework. Examples:
```lean
example (x y : Nat) : x ≥ y + 1 → x > 0 := by
  grind => skip; lia; done

open Lean Grind

example [CommRing α] (a b c : α)
  : a + b + c = 3 →
    a^2 + b^2 + c^2 = 5 →
    a^3 + b^3 + c^3 = 7 →
    a^4 + b^4 + c^4 = 9 := by
  grind => ring
```
2025-10-06 01:08:26 +00:00