import Std.Data.HashSet open Std example (seen : HashSet Int) (xs : List Int) (x : Int) (h : ¬-x ∈ seen) : (∃ a, a ∈ seen.insert x ∧ ∃ b, b ∈ xs ∧ a + b = 0) ↔ (∃ y, y ∈ xs ∧ x + y = 0) ∨ ∃ a, a ∈ seen ∧ ∃ b, b ∈ x :: xs ∧ a + b = 0 := by -- In 4.22.0-rc2, this example used to work without the `simp only` because patterns containing `+` were being selected. -- By unfolding `HashSet.mem_insert` before invoking `grind` we change the pattern that is selected. That is, `_ ∈ seen` is selected. simp only [HashSet.mem_insert] grind -- The example also works when we restore `HAdd.hAdd` priority. -- We say this example worked by "accident" before. attribute [local grind symbol default] HAdd.hAdd in example (seen : HashSet Int) (xs : List Int) (x : Int) (h : ¬-x ∈ seen) : (∃ a, a ∈ seen.insert x ∧ ∃ b, b ∈ xs ∧ a + b = 0) ↔ (∃ y, y ∈ xs ∧ x + y = 0) ∨ ∃ a, a ∈ seen ∧ ∃ b, b ∈ x :: xs ∧ a + b = 0 := by grind /- Here is an encoding trick used in the SMT community. Terms like `x + y` are rarely used in patterns because they generate too many instances, and because arithmetical terms are often normalized by SMT solvers. However, for E-matching, `+` is just another symbol. The E-matcher does not know that it is, for example, associative and commutative (AC). If you want to E-match against an arithmetical relation, you can introduce an auxiliary definition to make the pattern matching more effective. Example: -/ @[grind] def IsAddInv (a b : Int) : Prop := a = -b example (seen : HashSet Int) (xs : List Int) (x : Int) (h : ¬-x ∈ seen) : (∃ a, a ∈ seen.insert x ∧ ∃ b, b ∈ xs ∧ IsAddInv a b) ↔ (∃ y, y ∈ xs ∧ IsAddInv x y) ∨ ∃ a, a ∈ seen ∧ ∃ b, b ∈ x :: xs ∧ IsAddInv a b := by grind