This PR sets up the new integrated test/bench suite. It then migrates all benchmarks and some related tests to the new suite. There's also some documentation and some linting. For now, a lot of the old tests are left alone so this PR doesn't become even larger than it already is. Eventually, all tests should be migrated to the new suite though so there isn't a confusing mix of two systems.
78 lines
2.4 KiB
Text
78 lines
2.4 KiB
Text
#eval "Nat"
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#eval 0x17 &&& 0xf == 0x7
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#eval 0x17 ||| 0xf == 0x1f
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#eval 0x17 ^^^ 0xf == 0x18
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#eval 0x12 <<< 4 == 0x120
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#eval 0x12 >>> 4 == 0x1
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-- Expected failure
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-- #eval 1 ^ (2 ^ 32)
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-- Edge case testing
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#eval 0 <<< 2^32 == 0
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-- Expected failures
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--#eval 1 <<< 2^32
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--#eval (1 <<< 2^31 <<< 2^31 >>> 2^32)
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#eval "UInt8"
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#eval 0x117 &&& (0x1ff : UInt8) == 0x17
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#eval 0x17 ||| (0x10f : UInt8) == 0x1f
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#eval 0x17 ^^^ (0x10f : UInt8) == 0x18
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#eval (0x12 : UInt8) <<< 4 == 0x120
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#eval (0x12 : UInt8) >>> 4 == 0x1
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#eval (1 : UInt8) <<< 8 == 1
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#eval (1 : UInt8) <<< 32 == 1
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#eval (0x81 : UInt8) <<< 9 == 0x2
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#eval (1 : UInt8) >>> 8 == 1
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#eval (1 : UInt8) >>> 32 == 1
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#eval (0x81 : UInt8) >>> 9 == 0x40
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#eval ~~~(0x12 : UInt8) == 0xed
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#eval "UInt16"
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#eval 0x117 &&& (0x101ff : UInt16) == 0x117
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#eval 0x17 ||| (0x1010f : UInt16) == 0x011f
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#eval 0x17 ^^^ (0x1010f : UInt16) == 0x0118
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#eval (0x12 : UInt16) <<< 4 == 0x120
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#eval (0x12 : UInt16) >>> 4 == 0x1
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#eval (1 : UInt16) <<< 16 == 1
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#eval (1 : UInt16) <<< 32 == 1
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#eval (0x8001 : UInt16) <<< 17 == 0x2
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#eval (1 : UInt16) >>> 16 == 1
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#eval (1 : UInt16) >>> 32 == 1
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#eval (0x8001 : UInt16) >>> 17 == 0x4000
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#eval ~~~(0x12 : UInt16) == 0xffed
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#eval "UInt32"
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#eval 0x117 &&& (0x101ff : UInt32) == 0x117
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#eval 0x17 ||| (0x1010f : UInt32) == 0x1011f
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#eval 0x17 ^^^ (0x1010f : UInt32) == 0x10118
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#eval (0x12 : UInt32) <<< 4 == 0x120
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#eval (0x12 : UInt32) >>> 4 == 0x1
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#eval (1 : UInt32) <<< 32 == 1
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#eval (0x80000001 : UInt32) <<< 33 == 0x2
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#eval (1 : UInt32) >>> 32 == 1
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#eval (0x80000001 : UInt32) >>> 33 == 0x40000000
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#eval ~~~(0x12 : UInt32) == 0xffffffed
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#eval "UInt64"
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#eval 0x117 &&& (0x101ff : UInt64) == 0x117
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#eval 0x17 ||| (0x1010f : UInt64) == 0x1011f
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#eval 0x17 ^^^ (0x1010f : UInt64) == 0x10118
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#eval (0x12 : UInt64) <<< 4 == 0x120
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#eval (0x12 : UInt64) >>> 4 == 0x1
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#eval (1 : UInt64) <<< 64 == 1
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#eval (0x8000000000000001 : UInt64) <<< 65 == 0x2
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#eval (1 : UInt64) >>> 64 == 1
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#eval (0x8000000000000001 : UInt64) >>> 65 == 0x4000000000000000
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#eval ~~~(0x12 : UInt64) == 0xffffffffffffffed
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#eval "USize"
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#eval 0x117 &&& (0x101ff : USize) == 0x117
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#eval 0x17 ||| (0x1010f : USize) == 0x1011f
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#eval 0x17 ^^^ (0x1010f : USize) == 0x10118
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#eval (0x12 : USize) <<< 4 == 0x120
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#eval (0x12 : USize) >>> 4 == 0x1
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#eval (1 : USize) <<< 64 == 1
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#eval (1 : USize) >>> 64 == 1
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#eval ~~~(0x12 : USize) == (if System.Platform.numBits == 32 then 0xffffffed else 0xffffffffffffffed)
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