This PR sets up the new integrated test/bench suite. It then migrates all benchmarks and some related tests to the new suite. There's also some documentation and some linting. For now, a lot of the old tests are left alone so this PR doesn't become even larger than it already is. Eventually, all tests should be migrated to the new suite though so there isn't a confusing mix of two systems.
37 lines
1.8 KiB
Text
37 lines
1.8 KiB
Text
module
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import Std.Data.HashSet
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open Std
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example (seen : HashSet Int) (xs : List Int) (x : Int) (h : ¬-x ∈ seen) :
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(∃ a, a ∈ seen.insert x ∧ ∃ b, b ∈ xs ∧ a + b = 0) ↔
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(∃ y, y ∈ xs ∧ x + y = 0) ∨ ∃ a, a ∈ seen ∧ ∃ b, b ∈ x :: xs ∧ a + b = 0 := by
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-- In 4.22.0-rc2, this example used to work without the `simp only` because patterns containing `+` were being selected.
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-- By unfolding `HashSet.mem_insert` before invoking `grind` we change the pattern that is selected. That is, `_ ∈ seen` is selected.
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simp only [HashSet.mem_insert]
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grind
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-- The example also works when we restore `HAdd.hAdd` priority.
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-- We say this example worked by "accident" before.
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attribute [local grind symbol default] HAdd.hAdd in
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example (seen : HashSet Int) (xs : List Int) (x : Int) (h : ¬-x ∈ seen) :
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(∃ a, a ∈ seen.insert x ∧ ∃ b, b ∈ xs ∧ a + b = 0) ↔
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(∃ y, y ∈ xs ∧ x + y = 0) ∨ ∃ a, a ∈ seen ∧ ∃ b, b ∈ x :: xs ∧ a + b = 0 := by
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grind
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/-
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Here is an encoding trick used in the SMT community.
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Terms like `x + y` are rarely used in patterns because
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they generate too many instances, and because arithmetical
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terms are often normalized by SMT solvers. However, for E-matching,
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`+` is just another symbol. The E-matcher does not know that it is,
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for example, associative and commutative (AC).
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If you want to E-match against an arithmetical relation, you can
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introduce an auxiliary definition to make the pattern matching more effective.
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Example:
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-/
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@[grind] def IsAddInv (a b : Int) : Prop := a = -b
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example (seen : HashSet Int) (xs : List Int) (x : Int) (h : ¬-x ∈ seen) :
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(∃ a, a ∈ seen.insert x ∧ ∃ b, b ∈ xs ∧ IsAddInv a b) ↔
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(∃ y, y ∈ xs ∧ IsAddInv x y) ∨ ∃ a, a ∈ seen ∧ ∃ b, b ∈ x :: xs ∧ IsAddInv a b := by
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grind
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