lean4-htt/src/runtime/interrupt.cpp
Leonardo de Moura 0556412f8d refactor(*): add runtime folder
@kha The runtime folder includes what is needed to link a
standalone Lean program. It is still contains some unnecessary files.
We will be able to remove them after we release Lean4.
2018-05-14 14:23:56 -07:00

83 lines
2.1 KiB
C++

/*
Copyright (c) 2013 Microsoft Corporation. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Author: Leonardo de Moura
*/
#include <limits>
#include "runtime/thread.h"
#include "runtime/interrupt.h"
#include "runtime/exception.h"
#include "runtime/memory.h"
namespace lean {
LEAN_THREAD_VALUE(size_t, g_max_heartbeat, 0);
LEAN_THREAD_VALUE(size_t, g_heartbeat, 0);
void inc_heartbeat() { g_heartbeat++; }
void reset_heartbeat() { g_heartbeat = 0; }
void set_max_heartbeat(size_t max) { g_max_heartbeat = max; }
size_t get_max_heartbeat() { return g_max_heartbeat; }
void set_max_heartbeat_thousands(unsigned max) { g_max_heartbeat = static_cast<size_t>(max) * 1000; }
scope_heartbeat::scope_heartbeat(size_t max):flet<size_t>(g_heartbeat, max) {}
scope_max_heartbeat::scope_max_heartbeat(size_t max):flet<size_t>(g_max_heartbeat, max) {}
void check_heartbeat() {
inc_heartbeat();
if (g_max_heartbeat > 0 && g_heartbeat > g_max_heartbeat)
throw heartbeat_exception();
}
LEAN_THREAD_VALUE(atomic_bool *, g_interrupt_flag, nullptr);
scoped_interrupt_flag::scoped_interrupt_flag(atomic_bool * flag) : flet(g_interrupt_flag, flag) {}
static bool interrupt_requested() {
return g_interrupt_flag && g_interrupt_flag->load();
}
void check_interrupted() {
if (interrupt_requested() && !std::uncaught_exception()) {
throw interrupted();
}
}
void check_system(char const * component_name) {
check_stack(component_name);
check_memory(component_name);
check_interrupted();
check_heartbeat();
}
void sleep_for(unsigned ms, unsigned step_ms) {
if (step_ms == 0)
step_ms = 1;
unsigned rounds = ms / step_ms;
chrono::milliseconds c(step_ms);
chrono::milliseconds r(ms % step_ms);
for (unsigned i = 0; i < rounds; i++) {
this_thread::sleep_for(c);
check_interrupted();
}
this_thread::sleep_for(r);
check_interrupted();
}
bool interruptible_thread::interrupted() const {
return m_flag.load();
}
void interruptible_thread::request_interrupt() {
m_flag.store(true);
}
void interruptible_thread::join() {
m_thread.join();
}
}