59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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Copyright (c) 2013 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#pragma once
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#include <memory>
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#include <mutex>
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#include <lua.hpp>
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namespace lean {
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/**
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\brief Wrapper for lua_State objects which contains all Lean bindings.
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*/
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class script_state {
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public:
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struct imp;
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private:
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std::shared_ptr<imp> m_ptr;
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script_state(std::weak_ptr<imp> const & ptr);
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friend script_state to_script_state(lua_State * L);
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std::recursive_mutex & get_mutex();
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lua_State * get_state();
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friend class data_channel;
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public:
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script_state();
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virtual ~script_state();
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/**
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\brief Execute the file with the given name.
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This method throws an exception if an error occurs.
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*/
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void dofile(char const * fname);
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/**
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\brief Execute the given string.
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This method throws an exception if an error occurs.
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*/
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virtual void dostring(char const * str);
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/**
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\brief Execute \c f in the using the internal Lua State.
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*/
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template<typename F>
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typename std::result_of<F(lua_State * L)>::type apply(F && f) {
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std::lock_guard<std::recursive_mutex> lock(get_mutex());
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return f(get_state());
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}
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typedef void (*reg_fn)(lua_State *); // NOLINT
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static void register_module(reg_fn f);
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static void register_code(char const * code);
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};
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/**
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\brief Return a reference to the script_state object that is wrapping \c L.
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*/
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script_state to_script_state(lua_State * L);
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}
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