Commit graph

  • b2e50b62b5 Cubic chunks + no Y limit (foundation for LOD) main Maximus Gorog 2026-05-24 18:07:32 -06:00
  • c8def4ae45 ui-settings-sliders: fix step-alignment test Maximus Gorog 2026-05-24 17:47:34 -06:00
  • 3ed16c2aaf Performant UI test harness — attach to real Chrome Maximus Gorog 2026-05-24 17:41:05 -06:00
  • a01d5c1fa9 Quiet the debug-noise that was lagging the browser Maximus Gorog 2026-05-24 17:22:30 -06:00
  • d622cdb330 Verify debugging functions work as functional contracts Maximus Gorog 2026-05-24 17:18:41 -06:00
  • 20bb4f9448 Measurement-driven perf: bench-flag toggles + uncapped frame_dt Maximus Gorog 2026-05-24 16:21:19 -06:00
  • d460891dbd Bug-fix: tame shafts / disc brightness so the scene doesn't blow out Maximus Gorog 2026-05-24 16:03:40 -06:00
  • 6a1dc2da83 Cut god-rays + FXAA cost (still all features, just cheaper) Maximus Gorog 2026-05-24 15:52:46 -06:00
  • bb006839cc Runtime perf: cheap fog, sky overdraw kill, fewer cloud octaves, in-game FPS HUD Maximus Gorog 2026-05-24 15:44:14 -06:00
  • 3187b9ca07 Death overlay no longer covers the settings menu Maximus Gorog 2026-05-24 12:07:15 -06:00
  • 5effb79f0a Heightmap sky_vis + progressive chunk load: 32s → 0.4s page load Maximus Gorog 2026-05-24 12:04:09 -06:00
  • c0589d0dfc Tick/toc instrumentation across build + test + mesh phases Maximus Gorog 2026-05-24 11:49:08 -06:00
  • e7a232ba97 test harness: default to localhost, not the prod deploy Maximus Gorog 2026-05-24 11:29:55 -06:00
  • f1e007dd63 Test harness: declarative Playwright scenarios + wasm state bindings Maximus Gorog 2026-05-24 10:51:17 -06:00
  • dccb06dddf Round D: bake bounce_color + material per vertex; specular for ice/snow (#7, #9, #15, #17 foundation) Maximus Gorog 2026-05-24 10:24:59 -06:00
  • 0dca49f475 Round C: typed camera accessors, post-pass helper, leaf translucency (#20, #23, #25) Maximus Gorog 2026-05-24 10:16:05 -06:00
  • bd6b3fadb0 Round B: screen-space god rays + FXAA (#12, #14) Maximus Gorog 2026-05-24 10:09:10 -06:00
  • 94585b1ab2 Round A: sunset family + ACES tonemap (#1-4, #6) Maximus Gorog 2026-05-24 00:20:25 -06:00
  • 511798b6eb Phase 1 lighting: bake per-vertex sky visibility from voxel construction Maximus Gorog 2026-05-24 00:00:04 -06:00
  • 8aafc7a939 Add ARCHITECTURE.md mapping the functional-core/imperative-shell split Maximus Gorog 2026-05-23 23:33:02 -06:00
  • 55276b7ce0 Phase 4: split state.rs → bridges.rs + app.rs Maximus Gorog 2026-05-23 23:27:03 -06:00
  • 549662ddc8 Phase 3: extract render/ module from state.rs Maximus Gorog 2026-05-23 23:21:47 -06:00
  • accbf67bf2 Phase 2: shader decomposition + Rust-shared constants Maximus Gorog 2026-05-23 23:15:25 -06:00
  • 989de4f43d Phase 1: sim/lighting + sim/visibility + mesh utilities Maximus Gorog 2026-05-23 23:12:01 -06:00
  • c6f50bcb50 DEPLOY.md: add active-deployment runbook for voxel.mxvs.art Maximus Gorog 2026-05-23 22:52:43 -06:00
  • e4cf5a9bed Refactor: extract functional core into sim/ and net/ alpha-0.0.2 Maximus Gorog 2026-05-23 18:55:05 -06:00
  • f239a939ce Add Docker + Caddy deploy for voxel.mxvs.art Maximus Gorog 2026-05-23 18:45:05 -06:00
  • b52c1927cf Render + UI polish since pre-alpha-0.0.1 Maximus Gorog 2026-05-23 18:44:56 -06:00
  • 3a4ae970b2 pre-alpha 0.0.1 — initial multiplayer voxel sandbox pre-alpha-0.0.1 Maximus Gorog 2026-05-22 23:33:47 -06:00