Add Three.js renderer for half_braid geometry with variational elastic curves
- web/zigzag-renderer.jsx: React component with full variational curve solver - Minimizes E = τ·Σ|Δp|² + β·Σ|Δ²p|² + κ·|p_mid - waypoint|² - Solves tridiagonal + pentadiagonal linear system via Gaussian elimination - Self-loops rendered as parametric curves offset toward waypoint - Wire coloring by group: input (blue), crossing (purple), output (green) - web/index.html: Minimal HTML loading React/Three.js from CDN Features: - Interactive orbit controls (drag + wheel zoom) - Control panel with sliders: Tension τ, Bending β, Waypoint κ, Resolution - Toggles for waypoints, surfaces, labels - Dark theme with gold accents Coordinate mapping: coord[0]→z, coord[1]→y, coord[2]→x with scale 1.2 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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web/index.html
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web/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Zigzag Renderer - Half Braid Geometry</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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overflow: hidden;
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background: #0a0a0f;
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}
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#root {
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width: 100vw;
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height: 100vh;
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}
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#loading {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: #f0c040;
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font-family: monospace;
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font-size: 18px;
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}
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</style>
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</head>
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<body>
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<div id="root">
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<div id="loading">Loading Three.js...</div>
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</div>
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<!-- React from CDN -->
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<script crossorigin src="https://unpkg.com/react@18/umd/react.production.min.js"></script>
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<script crossorigin src="https://unpkg.com/react-dom@18/umd/react-dom.production.min.js"></script>
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<!-- Three.js from CDN -->
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<script src="https://unpkg.com/three@0.160.0/build/three.min.js"></script>
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<!-- Babel for JSX transformation (development only) -->
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<script src="https://unpkg.com/@babel/standalone/babel.min.js"></script>
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<!-- Our renderer component -->
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<script type="text/babel" src="zigzag-renderer.jsx"></script>
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<!-- Mount the app -->
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<script type="text/babel">
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const root = ReactDOM.createRoot(document.getElementById('root'));
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root.render(React.createElement(ZigzagRenderer));
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</script>
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</body>
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</html>
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708
web/zigzag-renderer.jsx
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web/zigzag-renderer.jsx
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// Three.js renderer for zigzag-engine half_braid geometry
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// Renders vertices, wires (elastic curves), and surfaces from explosion poset
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const GEOMETRY_DATA = {
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"metadata": {
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"source": "half_braid.json",
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"dimension": 3,
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"total_points": 23,
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"total_covers": 35
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},
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"vertices": [
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{ "id": 21, "label": "vertex_0", "point": "s0,s0,s0", "coords": [1.0, 1.0, 1.0] },
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{ "id": 22, "label": "vertex_1", "point": "s1,s0,s0", "coords": [3.0, 1.0, 1.0] }
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],
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"wires": [
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{ "id": 5, "label": "wire_0", "point": "s0,s0,r0", "coords": [1.0, 1.0, 0.0],
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"endpoints": [21, 22], "endpoint_coords": [[1.0, 1.0, 1.0], [3.0, 1.0, 1.0]] },
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{ "id": 8, "label": "wire_1", "point": "s0,s1,r0", "coords": [1.0, 3.0, 0.0],
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"endpoints": [21, 22], "endpoint_coords": [[1.0, 1.0, 1.0], [3.0, 1.0, 1.0]] },
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{ "id": 14, "label": "wire_2", "point": "s0,s0,r1", "coords": [1.0, 1.0, 2.0],
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"endpoints": [21, 21], "endpoint_coords": [[1.0, 1.0, 1.0], [1.0, 1.0, 1.0]] },
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{ "id": 15, "label": "wire_3", "point": "s1,s0,r1", "coords": [3.0, 1.0, 2.0],
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"endpoints": [21, 22], "endpoint_coords": [[1.0, 1.0, 1.0], [3.0, 1.0, 1.0]] },
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{ "id": 18, "label": "wire_4", "point": "r0,s0,s0", "coords": [0.0, 1.0, 1.0],
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"endpoints": [21, 22], "endpoint_coords": [[1.0, 1.0, 1.0], [3.0, 1.0, 1.0]] },
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{ "id": 19, "label": "wire_5", "point": "r1,s0,s0", "coords": [2.0, 1.0, 1.0],
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"endpoints": [21, 22], "endpoint_coords": [[1.0, 1.0, 1.0], [3.0, 1.0, 1.0]] },
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{ "id": 20, "label": "wire_6", "point": "r2,s0,s0", "coords": [4.0, 1.0, 1.0],
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"endpoints": [21, 22], "endpoint_coords": [[1.0, 1.0, 1.0], [3.0, 1.0, 1.0]] }
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],
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"surfaces": [
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{ "id": 3, "label": "surface_0", "point": "r0,s0,r0", "coords": [0.0, 1.0, 0.0], "boundary_wires": [5, 8, 14, 15, 18, 19, 20] },
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{ "id": 4, "label": "surface_1", "point": "r1,s0,r0", "coords": [2.0, 1.0, 0.0], "boundary_wires": [5, 15, 19, 20] },
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{ "id": 6, "label": "surface_2", "point": "r0,s1,r0", "coords": [0.0, 3.0, 0.0], "boundary_wires": [8, 14, 15, 18, 19, 20] },
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{ "id": 7, "label": "surface_3", "point": "r1,s1,r0", "coords": [2.0, 3.0, 0.0], "boundary_wires": [8, 15, 19, 20] },
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{ "id": 11, "label": "surface_4", "point": "r0,s0,r1", "coords": [0.0, 1.0, 2.0], "boundary_wires": [14, 15, 18] },
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{ "id": 12, "label": "surface_5", "point": "r1,s0,r1", "coords": [2.0, 1.0, 2.0], "boundary_wires": [5, 8, 14, 15, 18, 19] },
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{ "id": 13, "label": "surface_6", "point": "r2,s0,r1", "coords": [4.0, 1.0, 2.0], "boundary_wires": [5, 8, 14, 15, 18, 19, 20] },
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{ "id": 16, "label": "surface_7", "point": "r0,r0,s0", "coords": [0.0, 0.0, 1.0], "boundary_wires": [14, 15, 18, 19, 20] },
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{ "id": 17, "label": "surface_8", "point": "r0,r1,s0", "coords": [0.0, 2.0, 1.0], "boundary_wires": [18] }
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],
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"volumes": [
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{ "id": 0, "label": "volume_0", "point": "r0,r0,r0", "coords": [0.0, 0.0, 0.0] },
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{ "id": 1, "label": "volume_1", "point": "r0,r1,r0", "coords": [0.0, 2.0, 0.0] },
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{ "id": 2, "label": "volume_2", "point": "r0,r2,r0", "coords": [0.0, 4.0, 0.0] },
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{ "id": 9, "label": "volume_3", "point": "r0,r0,r1", "coords": [0.0, 0.0, 2.0] },
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{ "id": 10, "label": "volume_4", "point": "r0,r1,r1", "coords": [0.0, 2.0, 2.0] }
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]
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};
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// Coordinate mapping: coord[0]→z, coord[1]→y, coord[2]→x, scale 1.2
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const SCALE = 1.2;
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function mapCoords(coords) {
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return [coords[2] * SCALE, coords[1] * SCALE, coords[0] * SCALE];
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}
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// Wire colors by group
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const WIRE_COLORS = {
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input: 0x4fc3f7, // blue - r0 in third coord
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crossing: 0xe040fb, // purple - s0 in third coord
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output: 0x66bb6a, // green - r1 in third coord
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selfloop: 0xff7043 // orange - self-loops
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};
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function getWireGroup(wire) {
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if (wire.endpoints[0] === wire.endpoints[1]) return 'selfloop';
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const point = wire.point;
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const thirdCoord = point.split(',')[2];
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if (thirdCoord === 'r0') return 'input';
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if (thirdCoord === 's0') return 'crossing';
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if (thirdCoord === 'r1') return 'output';
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return 'crossing';
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}
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// Variational elastic curve solver
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// Minimizes E = τ·Σ|Δp|² + β·Σ|Δ²p|² + κ·|p_mid - waypoint|²
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function solveElasticCurve(p0, p1, waypoint, tau, beta, kappa, resolution) {
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const n = resolution; // interior points
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const total = n + 2; // including endpoints
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// Build matrix A = τ·DᵀD + β·D²ᵀD² + κ·(waypoint spring at midpoint)
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// DᵀD tridiagonal: main=2, off=-1
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// D²ᵀD² pentadiagonal: [1, -4, 6, -4, 1]
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// We solve for interior points only (indices 1..n)
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// Matrix is n×n
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const A = [];
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const bx = new Array(n).fill(0);
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const by = new Array(n).fill(0);
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const bz = new Array(n).fill(0);
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for (let i = 0; i < n; i++) {
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A[i] = new Array(n).fill(0);
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}
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// Build DᵀD (tension term)
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for (let i = 0; i < n; i++) {
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A[i][i] += 2 * tau;
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if (i > 0) A[i][i-1] += -tau;
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if (i < n-1) A[i][i+1] += -tau;
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}
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// Boundary contributions to RHS for tension term
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bx[0] += tau * p0[0];
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by[0] += tau * p0[1];
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bz[0] += tau * p0[2];
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bx[n-1] += tau * p1[0];
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by[n-1] += tau * p1[1];
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bz[n-1] += tau * p1[2];
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// Build D²ᵀD² (bending term) - pentadiagonal
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// For interior point i, D²p[i] = p[i-2] - 4p[i-1] + 6p[i] - 4p[i+1] + p[i+2]
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for (let i = 0; i < n; i++) {
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A[i][i] += 6 * beta;
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if (i > 0) A[i][i-1] += -4 * beta;
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if (i > 1) A[i][i-2] += beta;
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if (i < n-1) A[i][i+1] += -4 * beta;
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if (i < n-2) A[i][i+2] += beta;
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}
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// Boundary contributions for bending term
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// At i=0: needs p[-1]=p0, p[-2] (extrapolate as p0)
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// At i=1: needs p[-1]=p0
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// At i=n-2: needs p[n]=p1
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// At i=n-1: needs p[n]=p1, p[n+1] (extrapolate as p1)
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// i=0 contributions from p0 (at index -1) and extrapolated p0 (at index -2)
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bx[0] += beta * (4 * p0[0] - p0[0]); // -4*p[-1] + p[-2], but these go to RHS with sign flip
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by[0] += beta * (4 * p0[1] - p0[1]);
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bz[0] += beta * (4 * p0[2] - p0[2]);
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if (n > 1) {
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bx[1] += beta * p0[0];
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by[1] += beta * p0[1];
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bz[1] += beta * p0[2];
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}
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// i=n-1 contributions from p1 (at index n) and extrapolated p1 (at index n+1)
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bx[n-1] += beta * (4 * p1[0] - p1[0]);
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by[n-1] += beta * (4 * p1[1] - p1[1]);
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bz[n-1] += beta * (4 * p1[2] - p1[2]);
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if (n > 1) {
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bx[n-2] += beta * p1[0];
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by[n-2] += beta * p1[1];
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bz[n-2] += beta * p1[2];
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}
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// Waypoint spring at midpoint
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const midIdx = Math.floor(n / 2);
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A[midIdx][midIdx] += kappa;
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bx[midIdx] += kappa * waypoint[0];
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by[midIdx] += kappa * waypoint[1];
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bz[midIdx] += kappa * waypoint[2];
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// Solve using Gaussian elimination with partial pivoting
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function solveTridiagonal(A, b) {
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const n = b.length;
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const x = new Array(n);
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const Ac = A.map(row => [...row]);
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const bc = [...b];
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// Forward elimination
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for (let k = 0; k < n-1; k++) {
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// Find pivot
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let maxIdx = k;
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for (let i = k+1; i < n; i++) {
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if (Math.abs(Ac[i][k]) > Math.abs(Ac[maxIdx][k])) maxIdx = i;
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}
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// Swap rows
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[Ac[k], Ac[maxIdx]] = [Ac[maxIdx], Ac[k]];
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[bc[k], bc[maxIdx]] = [bc[maxIdx], bc[k]];
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if (Math.abs(Ac[k][k]) < 1e-10) continue;
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for (let i = k+1; i < n; i++) {
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const factor = Ac[i][k] / Ac[k][k];
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for (let j = k; j < n; j++) {
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Ac[i][j] -= factor * Ac[k][j];
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}
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bc[i] -= factor * bc[k];
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}
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}
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// Back substitution
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for (let i = n-1; i >= 0; i--) {
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let sum = bc[i];
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for (let j = i+1; j < n; j++) {
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sum -= Ac[i][j] * x[j];
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}
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x[i] = Math.abs(Ac[i][i]) > 1e-10 ? sum / Ac[i][i] : 0;
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}
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return x;
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}
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const solX = solveTridiagonal(A, bx);
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const solY = solveTridiagonal(A, by);
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const solZ = solveTridiagonal(A, bz);
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// Build full curve with endpoints
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const curve = [p0];
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for (let i = 0; i < n; i++) {
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curve.push([solX[i], solY[i], solZ[i]]);
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}
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curve.push(p1);
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return curve;
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}
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// Generate self-loop curve (parametric loop offset toward waypoint)
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function generateSelfLoop(center, waypoint, resolution) {
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const points = [];
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const offset = [
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waypoint[0] - center[0],
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waypoint[1] - center[1],
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waypoint[2] - center[2]
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];
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const offsetMag = Math.sqrt(offset[0]**2 + offset[1]**2 + offset[2]**2);
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const norm = offsetMag > 0.01 ? offset.map(x => x / offsetMag) : [0, 1, 0];
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// Create perpendicular vectors for the loop plane
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let perp1, perp2;
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if (Math.abs(norm[1]) < 0.9) {
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perp1 = [norm[2], 0, -norm[0]];
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} else {
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perp1 = [0, norm[2], -norm[1]];
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}
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const mag1 = Math.sqrt(perp1[0]**2 + perp1[1]**2 + perp1[2]**2);
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perp1 = perp1.map(x => x / mag1);
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perp2 = [
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norm[1]*perp1[2] - norm[2]*perp1[1],
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norm[2]*perp1[0] - norm[0]*perp1[2],
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norm[0]*perp1[1] - norm[1]*perp1[0]
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];
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const loopRadius = Math.min(offsetMag * 0.6, 0.8);
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const loopCenter = [
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center[0] + norm[0] * offsetMag * 0.4,
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center[1] + norm[1] * offsetMag * 0.4,
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center[2] + norm[2] * offsetMag * 0.4
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];
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for (let i = 0; i <= resolution; i++) {
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const t = (i / resolution) * 2 * Math.PI;
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const x = loopCenter[0] + loopRadius * (Math.cos(t) * perp1[0] + Math.sin(t) * perp2[0]);
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const y = loopCenter[1] + loopRadius * (Math.cos(t) * perp1[1] + Math.sin(t) * perp2[1]);
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const z = loopCenter[2] + loopRadius * (Math.cos(t) * perp1[2] + Math.sin(t) * perp2[2]);
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points.push([x, y, z]);
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}
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return points;
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}
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function ZigzagRenderer() {
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const containerRef = React.useRef(null);
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const sceneRef = React.useRef(null);
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const cameraRef = React.useRef(null);
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const rendererRef = React.useRef(null);
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const wireObjectsRef = React.useRef([]);
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const waypointObjectsRef = React.useRef([]);
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const surfaceObjectsRef = React.useRef([]);
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const labelObjectsRef = React.useRef([]);
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const [tension, setTension] = React.useState(1.0);
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const [bending, setBending] = React.useState(0.5);
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const [kappa, setKappa] = React.useState(2.0);
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const [resolution, setResolution] = React.useState(20);
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const [showWaypoints, setShowWaypoints] = React.useState(true);
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const [showSurfaces, setShowSurfaces] = React.useState(true);
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const [showLabels, setShowLabels] = React.useState(true);
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// Orbit controls state
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const orbitRef = React.useRef({
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theta: Math.PI / 4,
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phi: Math.PI / 4,
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radius: 12,
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target: [2, 2, 2],
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isDragging: false,
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lastX: 0,
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lastY: 0
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});
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// Initialize Three.js scene
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React.useEffect(() => {
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if (!containerRef.current || !window.THREE) return;
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const THREE = window.THREE;
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const width = containerRef.current.clientWidth;
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const height = containerRef.current.clientHeight;
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// Scene
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0a0f);
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sceneRef.current = scene;
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// Camera
|
||||
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
|
||||
cameraRef.current = camera;
|
||||
|
||||
// Renderer
|
||||
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
||||
renderer.setSize(width, height);
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
containerRef.current.appendChild(renderer.domElement);
|
||||
rendererRef.current = renderer;
|
||||
|
||||
// Lights
|
||||
const ambient = new THREE.AmbientLight(0xffffff, 0.4);
|
||||
scene.add(ambient);
|
||||
|
||||
const directional = new THREE.DirectionalLight(0xffffff, 0.8);
|
||||
directional.position.set(5, 10, 5);
|
||||
scene.add(directional);
|
||||
|
||||
// Add vertices as glowing spheres
|
||||
const vertexGeom = new THREE.SphereGeometry(0.15, 32, 32);
|
||||
const vertexMat = new THREE.MeshStandardMaterial({
|
||||
color: 0xf0c040,
|
||||
emissive: 0xf0c040,
|
||||
emissiveIntensity: 0.5
|
||||
});
|
||||
|
||||
GEOMETRY_DATA.vertices.forEach(v => {
|
||||
const pos = mapCoords(v.coords);
|
||||
const mesh = new THREE.Mesh(vertexGeom, vertexMat);
|
||||
mesh.position.set(pos[0], pos[1], pos[2]);
|
||||
scene.add(mesh);
|
||||
});
|
||||
|
||||
// Grid helper
|
||||
const gridHelper = new THREE.GridHelper(10, 10, 0x333344, 0x222233);
|
||||
gridHelper.position.y = -0.5;
|
||||
scene.add(gridHelper);
|
||||
|
||||
// Axes helper
|
||||
const axesHelper = new THREE.AxesHelper(3);
|
||||
scene.add(axesHelper);
|
||||
|
||||
// Mouse controls
|
||||
const canvas = renderer.domElement;
|
||||
|
||||
canvas.addEventListener('mousedown', (e) => {
|
||||
orbitRef.current.isDragging = true;
|
||||
orbitRef.current.lastX = e.clientX;
|
||||
orbitRef.current.lastY = e.clientY;
|
||||
});
|
||||
|
||||
canvas.addEventListener('mousemove', (e) => {
|
||||
if (!orbitRef.current.isDragging) return;
|
||||
const dx = e.clientX - orbitRef.current.lastX;
|
||||
const dy = e.clientY - orbitRef.current.lastY;
|
||||
orbitRef.current.theta -= dx * 0.01;
|
||||
orbitRef.current.phi = Math.max(0.1, Math.min(Math.PI - 0.1, orbitRef.current.phi + dy * 0.01));
|
||||
orbitRef.current.lastX = e.clientX;
|
||||
orbitRef.current.lastY = e.clientY;
|
||||
});
|
||||
|
||||
canvas.addEventListener('mouseup', () => {
|
||||
orbitRef.current.isDragging = false;
|
||||
});
|
||||
|
||||
canvas.addEventListener('mouseleave', () => {
|
||||
orbitRef.current.isDragging = false;
|
||||
});
|
||||
|
||||
canvas.addEventListener('wheel', (e) => {
|
||||
e.preventDefault();
|
||||
orbitRef.current.radius = Math.max(3, Math.min(30, orbitRef.current.radius + e.deltaY * 0.01));
|
||||
});
|
||||
|
||||
// Animation loop
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
const orbit = orbitRef.current;
|
||||
const x = orbit.target[0] + orbit.radius * Math.sin(orbit.phi) * Math.cos(orbit.theta);
|
||||
const y = orbit.target[1] + orbit.radius * Math.cos(orbit.phi);
|
||||
const z = orbit.target[2] + orbit.radius * Math.sin(orbit.phi) * Math.sin(orbit.theta);
|
||||
|
||||
camera.position.set(x, y, z);
|
||||
camera.lookAt(orbit.target[0], orbit.target[1], orbit.target[2]);
|
||||
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
animate();
|
||||
|
||||
// Resize handler
|
||||
const handleResize = () => {
|
||||
const w = containerRef.current.clientWidth;
|
||||
const h = containerRef.current.clientHeight;
|
||||
camera.aspect = w / h;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(w, h);
|
||||
};
|
||||
window.addEventListener('resize', handleResize);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener('resize', handleResize);
|
||||
renderer.dispose();
|
||||
if (containerRef.current && renderer.domElement) {
|
||||
containerRef.current.removeChild(renderer.domElement);
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Update wires when parameters change
|
||||
React.useEffect(() => {
|
||||
if (!sceneRef.current || !window.THREE) return;
|
||||
|
||||
const THREE = window.THREE;
|
||||
const scene = sceneRef.current;
|
||||
|
||||
// Remove old wire objects
|
||||
wireObjectsRef.current.forEach(obj => scene.remove(obj));
|
||||
wireObjectsRef.current = [];
|
||||
|
||||
// Create wire lookup for surfaces
|
||||
const wireById = {};
|
||||
|
||||
// Add wires
|
||||
GEOMETRY_DATA.wires.forEach(wire => {
|
||||
const p0 = mapCoords(wire.endpoint_coords[0]);
|
||||
const p1 = mapCoords(wire.endpoint_coords[1]);
|
||||
const waypoint = mapCoords(wire.coords);
|
||||
|
||||
const group = getWireGroup(wire);
|
||||
const color = WIRE_COLORS[group];
|
||||
|
||||
let curvePoints;
|
||||
if (wire.endpoints[0] === wire.endpoints[1]) {
|
||||
// Self-loop
|
||||
curvePoints = generateSelfLoop(p0, waypoint, resolution);
|
||||
} else {
|
||||
// Elastic curve
|
||||
curvePoints = solveElasticCurve(p0, p1, waypoint, tension, bending, kappa, resolution);
|
||||
}
|
||||
|
||||
wireById[wire.id] = curvePoints;
|
||||
|
||||
// Create tube geometry
|
||||
const points = curvePoints.map(p => new THREE.Vector3(p[0], p[1], p[2]));
|
||||
const curve = new THREE.CatmullRomCurve3(points);
|
||||
const tubeGeom = new THREE.TubeGeometry(curve, resolution * 2, 0.04, 8, false);
|
||||
const tubeMat = new THREE.MeshStandardMaterial({
|
||||
color: color,
|
||||
emissive: color,
|
||||
emissiveIntensity: 0.3
|
||||
});
|
||||
const tube = new THREE.Mesh(tubeGeom, tubeMat);
|
||||
scene.add(tube);
|
||||
wireObjectsRef.current.push(tube);
|
||||
});
|
||||
|
||||
// Store wire paths for surface rendering
|
||||
sceneRef.current.userData.wireById = wireById;
|
||||
|
||||
}, [tension, bending, kappa, resolution]);
|
||||
|
||||
// Update waypoint visibility
|
||||
React.useEffect(() => {
|
||||
if (!sceneRef.current || !window.THREE) return;
|
||||
|
||||
const THREE = window.THREE;
|
||||
const scene = sceneRef.current;
|
||||
|
||||
// Remove old waypoint objects
|
||||
waypointObjectsRef.current.forEach(obj => scene.remove(obj));
|
||||
waypointObjectsRef.current = [];
|
||||
|
||||
if (showWaypoints) {
|
||||
const waypointGeom = new THREE.SphereGeometry(0.08, 16, 16);
|
||||
const waypointMat = new THREE.MeshStandardMaterial({
|
||||
color: 0xf0c040,
|
||||
emissive: 0xf0c040,
|
||||
emissiveIntensity: 0.6,
|
||||
transparent: true,
|
||||
opacity: 0.8
|
||||
});
|
||||
|
||||
GEOMETRY_DATA.wires.forEach(wire => {
|
||||
const pos = mapCoords(wire.coords);
|
||||
const mesh = new THREE.Mesh(waypointGeom, waypointMat);
|
||||
mesh.position.set(pos[0], pos[1], pos[2]);
|
||||
scene.add(mesh);
|
||||
waypointObjectsRef.current.push(mesh);
|
||||
});
|
||||
}
|
||||
}, [showWaypoints]);
|
||||
|
||||
// Update surface visibility
|
||||
React.useEffect(() => {
|
||||
if (!sceneRef.current || !window.THREE) return;
|
||||
|
||||
const THREE = window.THREE;
|
||||
const scene = sceneRef.current;
|
||||
|
||||
// Remove old surface objects
|
||||
surfaceObjectsRef.current.forEach(obj => scene.remove(obj));
|
||||
surfaceObjectsRef.current = [];
|
||||
|
||||
if (showSurfaces) {
|
||||
const surfaceMat = new THREE.MeshStandardMaterial({
|
||||
color: 0xff6b6b,
|
||||
emissive: 0xff6b6b,
|
||||
emissiveIntensity: 0.4,
|
||||
transparent: true,
|
||||
opacity: 0.6
|
||||
});
|
||||
|
||||
const lineMat = new THREE.LineBasicMaterial({
|
||||
color: 0xff6b6b,
|
||||
transparent: true,
|
||||
opacity: 0.4
|
||||
});
|
||||
|
||||
GEOMETRY_DATA.surfaces.forEach(surface => {
|
||||
const pos = mapCoords(surface.coords);
|
||||
|
||||
// Surface center point
|
||||
const sphereGeom = new THREE.SphereGeometry(0.06, 12, 12);
|
||||
const sphere = new THREE.Mesh(sphereGeom, surfaceMat);
|
||||
sphere.position.set(pos[0], pos[1], pos[2]);
|
||||
scene.add(sphere);
|
||||
surfaceObjectsRef.current.push(sphere);
|
||||
|
||||
// Lines to boundary wire midpoints
|
||||
const wireById = scene.userData.wireById || {};
|
||||
surface.boundary_wires.forEach(wireId => {
|
||||
const wire = GEOMETRY_DATA.wires.find(w => w.id === wireId);
|
||||
if (wire) {
|
||||
const wirePos = mapCoords(wire.coords);
|
||||
const geometry = new THREE.BufferGeometry().setFromPoints([
|
||||
new THREE.Vector3(pos[0], pos[1], pos[2]),
|
||||
new THREE.Vector3(wirePos[0], wirePos[1], wirePos[2])
|
||||
]);
|
||||
const line = new THREE.Line(geometry, lineMat);
|
||||
scene.add(line);
|
||||
surfaceObjectsRef.current.push(line);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}, [showSurfaces, tension, bending, kappa, resolution]);
|
||||
|
||||
// Update label visibility
|
||||
React.useEffect(() => {
|
||||
if (!sceneRef.current || !window.THREE) return;
|
||||
|
||||
const THREE = window.THREE;
|
||||
const scene = sceneRef.current;
|
||||
|
||||
// Remove old label objects
|
||||
labelObjectsRef.current.forEach(obj => scene.remove(obj));
|
||||
labelObjectsRef.current = [];
|
||||
|
||||
if (showLabels) {
|
||||
// Create canvas-based sprite labels
|
||||
GEOMETRY_DATA.vertices.forEach(v => {
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
canvas.width = 128;
|
||||
canvas.height = 64;
|
||||
|
||||
ctx.fillStyle = 'rgba(10, 10, 15, 0.8)';
|
||||
ctx.fillRect(0, 0, 128, 64);
|
||||
ctx.strokeStyle = '#f0c040';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(2, 2, 124, 60);
|
||||
|
||||
ctx.font = 'bold 20px monospace';
|
||||
ctx.fillStyle = '#f0c040';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
ctx.fillText(v.label, 64, 32);
|
||||
|
||||
const texture = new THREE.CanvasTexture(canvas);
|
||||
const spriteMat = new THREE.SpriteMaterial({ map: texture, transparent: true });
|
||||
const sprite = new THREE.Sprite(spriteMat);
|
||||
|
||||
const pos = mapCoords(v.coords);
|
||||
sprite.position.set(pos[0], pos[1] + 0.4, pos[2]);
|
||||
sprite.scale.set(1, 0.5, 1);
|
||||
|
||||
scene.add(sprite);
|
||||
labelObjectsRef.current.push(sprite);
|
||||
});
|
||||
}
|
||||
}, [showLabels]);
|
||||
|
||||
const panelStyle = {
|
||||
position: 'absolute',
|
||||
top: '20px',
|
||||
left: '20px',
|
||||
background: 'rgba(10, 10, 20, 0.85)',
|
||||
backdropFilter: 'blur(10px)',
|
||||
padding: '20px',
|
||||
borderRadius: '12px',
|
||||
color: '#e0e0e0',
|
||||
fontFamily: 'monospace',
|
||||
fontSize: '14px',
|
||||
border: '1px solid rgba(240, 192, 64, 0.3)',
|
||||
minWidth: '220px'
|
||||
};
|
||||
|
||||
const sliderStyle = {
|
||||
width: '100%',
|
||||
marginTop: '4px',
|
||||
accentColor: '#f0c040'
|
||||
};
|
||||
|
||||
const checkboxStyle = {
|
||||
accentColor: '#f0c040',
|
||||
marginRight: '8px'
|
||||
};
|
||||
|
||||
return React.createElement('div', { style: { width: '100vw', height: '100vh', position: 'relative' } },
|
||||
React.createElement('div', { ref: containerRef, style: { width: '100%', height: '100%' } }),
|
||||
React.createElement('div', { style: panelStyle },
|
||||
React.createElement('h3', { style: { margin: '0 0 15px 0', color: '#f0c040' } }, 'Zigzag Renderer'),
|
||||
|
||||
React.createElement('div', { style: { marginBottom: '12px' } },
|
||||
React.createElement('label', null, `Tension τ: ${tension.toFixed(2)}`),
|
||||
React.createElement('input', {
|
||||
type: 'range', min: '0.1', max: '5', step: '0.1', value: tension,
|
||||
onChange: (e) => setTension(parseFloat(e.target.value)),
|
||||
style: sliderStyle
|
||||
})
|
||||
),
|
||||
|
||||
React.createElement('div', { style: { marginBottom: '12px' } },
|
||||
React.createElement('label', null, `Bending β: ${bending.toFixed(2)}`),
|
||||
React.createElement('input', {
|
||||
type: 'range', min: '0', max: '2', step: '0.05', value: bending,
|
||||
onChange: (e) => setBending(parseFloat(e.target.value)),
|
||||
style: sliderStyle
|
||||
})
|
||||
),
|
||||
|
||||
React.createElement('div', { style: { marginBottom: '12px' } },
|
||||
React.createElement('label', null, `Waypoint κ: ${kappa.toFixed(2)}`),
|
||||
React.createElement('input', {
|
||||
type: 'range', min: '0', max: '10', step: '0.1', value: kappa,
|
||||
onChange: (e) => setKappa(parseFloat(e.target.value)),
|
||||
style: sliderStyle
|
||||
})
|
||||
),
|
||||
|
||||
React.createElement('div', { style: { marginBottom: '12px' } },
|
||||
React.createElement('label', null, `Resolution: ${resolution}`),
|
||||
React.createElement('input', {
|
||||
type: 'range', min: '5', max: '50', step: '1', value: resolution,
|
||||
onChange: (e) => setResolution(parseInt(e.target.value)),
|
||||
style: sliderStyle
|
||||
})
|
||||
),
|
||||
|
||||
React.createElement('hr', { style: { border: 'none', borderTop: '1px solid rgba(240, 192, 64, 0.3)', margin: '15px 0' } }),
|
||||
|
||||
React.createElement('div', { style: { marginBottom: '8px' } },
|
||||
React.createElement('label', null,
|
||||
React.createElement('input', {
|
||||
type: 'checkbox', checked: showWaypoints,
|
||||
onChange: (e) => setShowWaypoints(e.target.checked),
|
||||
style: checkboxStyle
|
||||
}),
|
||||
'Waypoints'
|
||||
)
|
||||
),
|
||||
|
||||
React.createElement('div', { style: { marginBottom: '8px' } },
|
||||
React.createElement('label', null,
|
||||
React.createElement('input', {
|
||||
type: 'checkbox', checked: showSurfaces,
|
||||
onChange: (e) => setShowSurfaces(e.target.checked),
|
||||
style: checkboxStyle
|
||||
}),
|
||||
'Surfaces'
|
||||
)
|
||||
),
|
||||
|
||||
React.createElement('div', { style: { marginBottom: '8px' } },
|
||||
React.createElement('label', null,
|
||||
React.createElement('input', {
|
||||
type: 'checkbox', checked: showLabels,
|
||||
onChange: (e) => setShowLabels(e.target.checked),
|
||||
style: checkboxStyle
|
||||
}),
|
||||
'Labels'
|
||||
)
|
||||
),
|
||||
|
||||
React.createElement('hr', { style: { border: 'none', borderTop: '1px solid rgba(240, 192, 64, 0.3)', margin: '15px 0' } }),
|
||||
|
||||
React.createElement('div', { style: { fontSize: '11px', color: '#888' } },
|
||||
React.createElement('div', null, '🔵 Input (r0)'),
|
||||
React.createElement('div', null, '🟣 Crossing (s0)'),
|
||||
React.createElement('div', null, '🟢 Output (r1)'),
|
||||
React.createElement('div', null, '🟠 Self-loop')
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// Export for use
|
||||
window.ZigzagRenderer = ZigzagRenderer;
|
||||
Loading…
Add table
Reference in a new issue