Added Point::is_visible() to explosion.rs: - A point at geom_dim d is visible iff coords[d..] are all singular - Matches homotopy.io's visibility filter (mesh.rs:111-115) Updated render_braiding.rs: - Filter to visible elements only (7 of 23 points for half_braid) - Compute layout coordinates: x=time, y=height, z=depth - Wires spread at z = [-1, 0, 1], vertices at z = [-0.5, 0.5] - No volumes in output (not rendered) Visible elements for half_braid: - 2 vertices: (s0,s0,s0), (s1,s0,s0) - 3 wires: (r0,s0,s0), (r1,s0,s0), (r2,s0,s0) - 2 surfaces: (r0,r0,s0), (r0,r1,s0) Updated web/zigzag-renderer.jsx with new geometry data. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
287 lines
8.7 KiB
Rust
287 lines
8.7 KiB
Rust
//! Generate geometry JSON from explosion for Three.js rendering.
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//!
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//! Run with: cargo run --example render_braiding
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//!
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//! Outputs fixtures/half_braid_geometry.json with VISIBLE elements only.
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//! Visibility follows homotopy.io's rule: a point at geom_dim d is visible
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//! iff coords[d..] are all singular.
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use std::collections::{HashMap, HashSet, VecDeque};
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use std::fs;
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use zigzag_engine::diagram::Diagram;
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use zigzag_engine::explosion::{HeightLabel, Point};
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use zigzag_engine::import::load_homotopy_diagram_n;
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use serde::Serialize;
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#[derive(Serialize)]
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struct Geometry {
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metadata: Metadata,
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vertices: Vec<Vertex>,
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wires: Vec<Wire>,
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surfaces: Vec<Surface>,
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}
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#[derive(Serialize)]
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struct Metadata {
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source: String,
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dimension: usize,
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total_points: usize,
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visible_points: usize,
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total_covers: usize,
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}
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#[derive(Serialize)]
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struct Vertex {
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id: usize,
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label: String,
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point: String,
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coords: [f64; 3],
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}
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#[derive(Serialize)]
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struct Wire {
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id: usize,
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label: String,
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point: String,
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coords: [f64; 3],
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endpoints: [usize; 2],
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endpoint_coords: [[f64; 3]; 2],
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}
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#[derive(Serialize)]
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struct Surface {
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id: usize,
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label: String,
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point: String,
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coords: [f64; 3],
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boundary_wires: Vec<usize>,
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}
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/// Format a point as a string like "s0,s1,r0"
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fn format_point(p: &Point) -> String {
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p.0.iter()
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.map(|h| match h {
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HeightLabel::Regular(j) => format!("r{}", j),
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HeightLabel::Singular(j) => format!("s{}", j),
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})
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.collect::<Vec<_>>()
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.join(",")
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}
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/// Compute layout coordinates for rendering.
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///
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/// For half_braid visible elements:
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/// - coord[0] (depth/strand): r0→-1, r1→0, r2→1 for wires; s0→-0.5, s1→0.5 for vertices
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/// - coord[1] (height): r0→-1, s0→0, r1→1 for layout y
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/// - coord[2] (time): s0→0 for visible elements (all at crossing time)
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///
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/// Output: [x, y, z] where:
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/// - x = time (all 0 for visible crossing slice)
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/// - y = height
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/// - z = depth (spread wires/vertices along this axis)
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fn layout_coords(p: &Point) -> [f64; 3] {
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// For the visible crossing slice, all elements have coord[2] = s0 (time = singular)
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// So x (time) = 0 for all visible elements
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// z = depth axis (coord[0])
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let z = match &p.0[0] {
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HeightLabel::Regular(j) => (*j as f64) - 1.0, // r0→-1, r1→0, r2→1
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HeightLabel::Singular(j) => (*j as f64) - 0.5, // s0→-0.5, s1→0.5
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};
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// y = height axis (coord[1])
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let y = match &p.0[1] {
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HeightLabel::Regular(j) => (*j as f64) - 1.0, // r0→-1, r1→1
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HeightLabel::Singular(j) => *j as f64, // s0→0
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};
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// x = time axis (coord[2]) - all visible elements are at s0
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let x = 0.0;
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[x, y, z]
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}
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/// Count singular labels in a point
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fn singular_count(p: &Point) -> usize {
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p.0.iter().filter(|h| h.is_singular()).count()
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}
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/// Compute geometric dimension from singular count
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fn geom_dim(p: &Point, n: usize) -> usize {
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n - singular_count(p)
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}
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fn main() {
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// Load diagram
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let json = fs::read_to_string("fixtures/half_braid.json")
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.expect("Failed to read fixtures/half_braid.json");
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let diagram_n = load_homotopy_diagram_n(&json)
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.expect("Failed to parse half_braid.json");
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let diagram = Diagram::DiagramN(diagram_n);
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let n = diagram.dimension();
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let pts = diagram.full_points();
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eprintln!("Loaded half_braid.json: dim={}, {} points, {} covers",
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n, pts.len(), pts.covers().len());
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// Filter to VISIBLE points only
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let visible_indices: Vec<usize> = pts.elements()
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.iter()
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.enumerate()
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.filter(|(_, point)| point.is_visible(n))
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.map(|(idx, _)| idx)
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.collect();
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eprintln!("Visible points: {}", visible_indices.len());
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// Group visible points by geometric dimension
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let mut by_geom_dim: HashMap<usize, Vec<usize>> = HashMap::new();
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for &idx in &visible_indices {
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let point = &pts.elements()[idx];
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let gd = geom_dim(point, n);
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by_geom_dim.entry(gd).or_default().push(idx);
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}
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// Build adjacency for reachability (on full poset)
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let mut successors: Vec<Vec<usize>> = vec![vec![]; pts.len()];
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let mut predecessors: Vec<Vec<usize>> = vec![vec![]; pts.len()];
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for &(lower, upper) in pts.covers() {
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successors[lower].push(upper);
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predecessors[upper].push(lower);
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}
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// Helper: find all transitively reachable points
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let reachable_from = |start: usize, adj: &[Vec<usize>]| -> HashSet<usize> {
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let mut visited = HashSet::new();
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let mut queue = VecDeque::new();
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queue.push_back(start);
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visited.insert(start);
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while let Some(curr) = queue.pop_front() {
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for &next in &adj[curr] {
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if visited.insert(next) {
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queue.push_back(next);
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}
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}
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}
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visited
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};
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// Get visible vertex indices
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let vertex_indices = by_geom_dim.get(&0).map(|v| v.as_slice()).unwrap_or(&[]);
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let vertex_set: HashSet<usize> = vertex_indices.iter().copied().collect();
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// Get visible wire indices
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let wire_indices = by_geom_dim.get(&1).map(|v| v.as_slice()).unwrap_or(&[]);
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let wire_set: HashSet<usize> = wire_indices.iter().copied().collect();
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// Build vertices
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let mut vertices: Vec<Vertex> = Vec::new();
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for (i, &idx) in vertex_indices.iter().enumerate() {
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let point = &pts.elements()[idx];
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vertices.push(Vertex {
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id: idx,
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label: format!("vertex_{}", i),
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point: format_point(point),
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coords: layout_coords(point),
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});
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}
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// Build wires with endpoint connections
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let mut wires: Vec<Wire> = Vec::new();
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for (i, &idx) in wire_indices.iter().enumerate() {
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let point = &pts.elements()[idx];
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// Find connected VISIBLE vertices via transitive reachability
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let reachable_up = reachable_from(idx, &successors);
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let reachable_down = reachable_from(idx, &predecessors);
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let mut connected: Vec<usize> = reachable_up
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.union(&reachable_down)
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.filter(|v| vertex_set.contains(v))
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.copied()
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.collect();
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connected.sort();
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connected.dedup();
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let endpoints = if connected.len() >= 2 {
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[connected[0], connected[1]]
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} else if connected.len() == 1 {
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[connected[0], connected[0]]
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} else {
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[vertex_indices[0], vertex_indices.get(1).copied().unwrap_or(vertex_indices[0])]
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};
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let endpoint_coords = [
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layout_coords(&pts.elements()[endpoints[0]]),
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layout_coords(&pts.elements()[endpoints[1]]),
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];
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wires.push(Wire {
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id: idx,
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label: format!("wire_{}", i),
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point: format_point(point),
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coords: layout_coords(point),
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endpoints,
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endpoint_coords,
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});
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}
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// Build visible surfaces (geom_dim=2)
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let surface_indices = by_geom_dim.get(&2).map(|v| v.as_slice()).unwrap_or(&[]);
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let mut surfaces: Vec<Surface> = Vec::new();
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for (i, &idx) in surface_indices.iter().enumerate() {
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let point = &pts.elements()[idx];
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// Find boundary wires via DIRECT covering relations
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// Filter to only VISIBLE wires
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let mut boundary_wires: Vec<usize> = successors[idx]
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.iter()
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.chain(predecessors[idx].iter())
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.filter(|v| wire_set.contains(v))
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.copied()
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.collect();
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boundary_wires.sort();
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boundary_wires.dedup();
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surfaces.push(Surface {
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id: idx,
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label: format!("surface_{}", i),
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point: format_point(point),
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coords: layout_coords(point),
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boundary_wires,
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});
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}
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// Build output (no volumes - they're not rendered)
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let geometry = Geometry {
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metadata: Metadata {
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source: "half_braid.json".to_string(),
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dimension: n,
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total_points: pts.len(),
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visible_points: visible_indices.len(),
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total_covers: pts.covers().len(),
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},
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vertices,
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wires,
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surfaces,
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};
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// Output JSON
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let json_output = serde_json::to_string_pretty(&geometry).expect("Failed to serialize");
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// Write to file
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fs::write("fixtures/half_braid_geometry.json", &json_output)
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.expect("Failed to write fixtures/half_braid_geometry.json");
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eprintln!("\nWrote fixtures/half_braid_geometry.json (VISIBLE ONLY)");
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eprintln!(" {} vertices", geometry.vertices.len());
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eprintln!(" {} wires", geometry.wires.len());
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eprintln!(" {} surfaces", geometry.surfaces.len());
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// Also print to stdout for piping
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println!("{}", json_output);
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}
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