The scene-9 embedding handler appends to a `points` array without
ever capping. The producer republishes its (stable, deterministic)
point set on a cycle so reconnecting browsers eventually see the
scatter; each cycle pushes the same N points again and the in-memory
count grows without bound. Browser slows after ~10 min.
Two complementary fixes proposed:
A. FIFO cap (1-line change in the handler — fixes the leak today)
B. embedding_batch event with replace=true (cleaner, pairs with
the snapshot/sticky-cache request for refresh-time hydration)
Producer side has already reduced cadence as a band-aid (200 pts
every 30 s, was 600 every 5 s) — 18x slower accumulation but still
unbounded.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
93 lines
2.8 KiB
Markdown
93 lines
2.8 KiB
Markdown
# Dashboard request — cap + evict for the KNN scatter, plus snapshot-replace semantics
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**Audience:** dashboard session (owns `training/dashboard/`).
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**Producer side:** `training/producers/knn.py stream` (currently
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running on the Pi).
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**Status:** request, not implementation. The producer side has reduced
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its cadence as a band-aid, but the underlying fix lives in
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`training/dashboard/static/dashboard.js` scene-9 (KNN scatter) handler.
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## Problem
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The current scene-9 handler is:
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```js
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on('embedding', m => {
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if (typeof m.x !== 'number' || typeof m.y !== 'number') return;
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const pt = { x: m.x, y: m.y, z: ..., phase: m.phase,
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predicted: m.predicted, cluster: ... };
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points.push(pt);
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addStat(pt);
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rebuildLegend();
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});
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```
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Every `embedding` event pushes onto the `points` array with no cap.
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The producer republishes its (deterministic, stable) point set on a
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cycle so reconnecting browsers eventually see the scatter populate;
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each cycle therefore pushes the same N points onto `points` again,
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and over time the in-memory point count grows without bound. After
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~10 minutes the browser starts slowing down.
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The producer side has band-aided this by reducing cycle cadence
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(200 points every 30 s, was 600 every 5 s). That's 18× slower
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accumulation, but still a leak.
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## Two complementary fixes the dashboard could land
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### A. Cap the points array (cheapest)
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Add a FIFO eviction:
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```js
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const MAX_POINTS = 4000; // tune to taste
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on('embedding', m => {
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// ...validate + build pt as before...
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points.push(pt);
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if (points.length > MAX_POINTS) {
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points.shift(); // or splice(0, points.length - MAX_POINTS)
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}
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addStat(pt);
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rebuildLegend();
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});
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```
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This bounds memory regardless of how often the producer publishes.
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Existing visual quality stays the same once the cap is reached
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(the most-recent N points are kept).
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### B. Snapshot-replace via a new event type
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For a cleaner architecture: the producer sends one `embedding_batch`
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event per cycle containing the full set of points; the handler
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*replaces* the contents of `points` rather than appending. Eliminates
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duplicate-publish leakage entirely and naturally supports the
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"refresh shows something" use case via state replay (see the
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companion request `dashboard-request-embedding-persistence.md`).
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Producer would emit:
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```json
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{ "type": "embedding_batch",
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"points": [ {x, y, z, phase, predicted, cluster}, ... ],
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"replace": true }
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```
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Handler:
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```js
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on('embedding_batch', m => {
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if (m.replace) { points.length = 0; resetStats(); }
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for (const pt of m.points) { points.push(pt); addStat(pt); }
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rebuildLegend();
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});
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```
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If you want this, the producer side will switch to it; just confirm
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the event name and payload shape.
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## Suggested order
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A first (1-line change, fixes the leak today). B second when you have
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time — pairs naturally with the snapshot/sticky-cache request for
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refresh-time hydration.
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