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3 commits

Author SHA1 Message Date
Maximus Gorog
3ed16c2aaf Performant UI test harness — attach to real Chrome
Per your direction: tests must be able to debug UI/UX behaviors and
must be performant. Playwright's bundled Chromium falls to SwiftShader
on Linux which is fine for visual scenarios but tanks anything where
fps matters. New attach-mode lets us drive YOUR Chrome (hardware GPU)
without needing Playwright to spawn its own.

test/attach.py:
  - One-shot health check that connects to localhost:9222 (Chrome
    already running with --remote-debugging-port). Doesn't spawn,
    doesn't close. Just confirms attach + reports the FPS HUD value.
  - peek.py and run.py already attach via CDP, so they work as-is
    once Chrome is started with the debug port.

test/README.md:
  - New "Two modes" section up front: attach (your real Chrome,
    hardware) vs launch (Playwright Chromium, software). Each has a
    legitimate use; perf-sensitive work goes through attach.
  - Workflow:
      google-chrome --remote-debugging-port=9222 \\
        --user-data-dir=/tmp/voxel-dev-chrome http://localhost:8080/
      python3 attach.py        # health check
      python3 run.py scenarios/ui-menu-open-close.yaml

New UI scenarios that drive interactions via DOM events / wasm calls,
not pixel screenshots. Render-independent, fast on any backend:

  ui-menu-open-close.yaml    Click ≡ → assert menu-open class →
                              click resume → assert closed.
  ui-hotbar.yaml             pointerdown on slot 4 → assert .active
                              moved. Digit1 keypress → assert .active
                              back to slot 0.
  ui-respawn.yaml            teleport into void → wait → assert
                              is_alive()===false + body.dead class +
                              death screen visible. Click respawn-btn
                              → assert hp===20, alive===true.
  ui-settings-sliders.yaml   Slider .value = N + dispatch 'input' →
                              assert displayed value updates → unwind
                              so the page isn't left frozen.

README updates list all scenarios. No code in the game changed —
this is pure test-harness additions.
2026-05-24 17:41:05 -06:00
Maximus Gorog
e7a232ba97 test harness: default to localhost, not the prod deploy
Testing is a dev process — point the harness at a local build you can
edit, rebuild, and screenshot in seconds. Pointing it at the prod
deploy by default was wrong: the deploy lags local code by a deploy
cycle, so visual changes you make wouldn't appear there until rebuilt
on the Linode.

test/launch.py:
  - DEFAULT_URL is now http://localhost:8080/.
  - Friendly pre-flight check: if --url is localhost and nothing is
    listening on the port, print a clear "start ./run.sh --no-tunnel"
    message and exit 1. Avoids the silent ERR_CONNECTION_REFUSED
    failure mode.
  - --url https://voxel.mxvs.art/ still works for one-off remote
    sanity checks.

test/README.md:
  - Lead with the dev-loop instruction: terminal 1 runs the local
    server, terminal 2 runs launch.py, terminal 3 drives scenarios.
  - Note the "pointing at deploy" path as a rarely-used escape hatch.
2026-05-24 11:29:55 -06:00
Maximus Gorog
f1e007dd63 Test harness: declarative Playwright scenarios + wasm state bindings
Mirrors the cucucaracha (lacucarachanews) toolkit pattern adapted for
the voxel game:

bridges.rs adds TestCommand + Telemetry plumbing:
  - thread_local TEST_COMMANDS queue + TELEMETRY snapshot.
  - drain_test_commands() called by App::tick at frame start.
  - publish_telemetry(t) called at frame end.
  - wasm_api exports: set_scene_time, teleport, look_at, plus
    getters get_scene_time / get_position / get_camera_angles.

app.rs:
  - drain_test_commands() applies SetSceneTime / Teleport / LookAt
    before physics integrates. Teleport zeroes velocity and syncs the
    camera to feet+EYE_HEIGHT.
  - publish_telemetry() at end of tick exposes scene state to JS.

test/:
  launch.py     Open Chromium with persistent profile + CDP:9222.
                Navigates to https://voxel.mxvs.art by default;
                --url for local dev.
  peek.py       Attach via CDP, screenshot canvas, dump telemetry
                (scene_time, position, camera angles, hp). Read-only.
  run.py        Execute a YAML scenario:
                  wait_for, wait, eval, key, mouse_move, mouse,
                  screenshot, assert
                Key allowlist prevents stray scenarios from sending
                arbitrary input.
  requirements.txt   playwright + PyYAML.
  README.md          Setup, grammar, available bindings, why this
                     exists.
  scenarios/
    lighting-times-of-day.yaml   Screenshots at noon / afternoon /
                                  sunset / civil twilight / midnight
                                  / sunrise. Verifies the Round A
                                  sunset fixes by visual diff.
    god-rays-look-at-sun.yaml    Pointed at the sun at four altitudes
                                  to inspect the Round B shafts.
    voxel-construction-darkness.yaml  Visual baseline for the sky_vis
                                  bake from Round D.
  .gitignore                     Excludes the browser profile +
                                  screenshots directory.

Visual regression workflow:
  1. python3 launch.py
  2. (separate terminal) python3 run.py scenarios/lighting-times-of-day.yaml
  3. Compare screenshots/lighting-times-of-day_*.png against baseline.

Tests still 63 passing. Native + wasm release clean.
2026-05-24 10:51:17 -06:00