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2 commits

Author SHA1 Message Date
Maximus Gorog
c0589d0dfc Tick/toc instrumentation across build + test + mesh phases
run.sh:
  - phase() wrapper logs elapsed seconds per build step.
  - Tracks total build+startup at the end.
  - Output is "==> phase / [Ns] phase" so the slow steps are obvious.

test/run.py:
  - Per-step time.perf_counter() around each scenario step.
  - "slowest steps" summary printed at the end so the worst
    offenders are immediately visible.
  - Total wall-clock time at scenario end.

src/render/mod.rs:
  - browser_now() helper: web_sys::performance().now() on wasm,
    Instant-based on native. Monotonic ms timestamps for tick/toc.
  - Renderer::rebuild_chunk wraps build_chunk_mesh in a t0/t1
    measurement and logs anything over 5ms with vertex/index counts.
    Surfaces sky_visibility cost in the browser console.

web/main.js:
  - Exposes window.voxel_game = wasm after init so the test
    harness can drive scenarios declaratively (set_scene_time,
    teleport, look_at, get_position, etc.).

src/shader.wgsl:
  - Fix duplicate `let to_eye` declaration introduced in Round D
    (specular's normalized to_eye conflicted with fog's raw version).
    Renamed fog's local to_eye_raw. The test harness caught this
    immediately — first WGSL compile error, first scenario run.

Findings from running scenarios/lighting-times-of-day.yaml:
  - 289 chunks × ~100ms avg = ~29s mesh-build on main thread.
  - Page-ready latency dominated by this. window.voxel_game appears
    almost immediately (init resolves before chunks build), but
    the world is invisible until meshes are uploaded.
  - sky_visibility (8 cosine rays × HashMap voxel lookups) is the
    hot path inside build_chunk_mesh.

Next: make chunk-mesh build progressive (one or two chunks per tick
instead of all up-front), so the world becomes visible immediately
and pops in over a few seconds.
2026-05-24 11:49:08 -06:00
Maximus Gorog
f1e007dd63 Test harness: declarative Playwright scenarios + wasm state bindings
Mirrors the cucucaracha (lacucarachanews) toolkit pattern adapted for
the voxel game:

bridges.rs adds TestCommand + Telemetry plumbing:
  - thread_local TEST_COMMANDS queue + TELEMETRY snapshot.
  - drain_test_commands() called by App::tick at frame start.
  - publish_telemetry(t) called at frame end.
  - wasm_api exports: set_scene_time, teleport, look_at, plus
    getters get_scene_time / get_position / get_camera_angles.

app.rs:
  - drain_test_commands() applies SetSceneTime / Teleport / LookAt
    before physics integrates. Teleport zeroes velocity and syncs the
    camera to feet+EYE_HEIGHT.
  - publish_telemetry() at end of tick exposes scene state to JS.

test/:
  launch.py     Open Chromium with persistent profile + CDP:9222.
                Navigates to https://voxel.mxvs.art by default;
                --url for local dev.
  peek.py       Attach via CDP, screenshot canvas, dump telemetry
                (scene_time, position, camera angles, hp). Read-only.
  run.py        Execute a YAML scenario:
                  wait_for, wait, eval, key, mouse_move, mouse,
                  screenshot, assert
                Key allowlist prevents stray scenarios from sending
                arbitrary input.
  requirements.txt   playwright + PyYAML.
  README.md          Setup, grammar, available bindings, why this
                     exists.
  scenarios/
    lighting-times-of-day.yaml   Screenshots at noon / afternoon /
                                  sunset / civil twilight / midnight
                                  / sunrise. Verifies the Round A
                                  sunset fixes by visual diff.
    god-rays-look-at-sun.yaml    Pointed at the sun at four altitudes
                                  to inspect the Round B shafts.
    voxel-construction-darkness.yaml  Visual baseline for the sky_vis
                                  bake from Round D.
  .gitignore                     Excludes the browser profile +
                                  screenshots directory.

Visual regression workflow:
  1. python3 launch.py
  2. (separate terminal) python3 run.py scenarios/lighting-times-of-day.yaml
  3. Compare screenshots/lighting-times-of-day_*.png against baseline.

Tests still 63 passing. Native + wasm release clean.
2026-05-24 10:51:17 -06:00