Maximus Gorog
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3a4ae970b2
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pre-alpha 0.0.1 — initial multiplayer voxel sandbox
Web/wasm Rust voxel game with:
- wgpu 23 client (WebGPU when available, WebGL2 fallback)
- Chunked terrain (17x17 chunks, deterministic value-noise generator)
- Greedy meshing with frustum + distance culling
- Sky shader, leaf wind shader, distance fog
- Player physics: substepped AABB collision, gravity, fall damage,
natural-surface respawn
- Touch UI (MCPE-style joystick + jump/break/place/sprint),
gamepad polling with axis calibration, mouse+keyboard
- HP / death-screen / respawn flow
- 10-slot hotbar with mouse-wheel + hotkey + tap cycling
- Settings menu (mouse sens, FOV, render distance, input mode toggle)
- Axum multiplayer server: WebSocket protocol, edit log,
10Hz player broadcasts
- 31 unit tests covering spawn invariants, collision sweeps,
raycast hit/miss, greedy mesh winding, fall damage, oriented
box rotation, hotbar block roundtrip, and the input-merge
regression that latched movement after touch release
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2026-05-22 23:33:47 -06:00 |
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